Board Game Geek Rating: 5.65
Board Game Geek Avg Player Rating: 7.11
Players: 1 to 4
Published: 2018
Content Notes: Kickstarter Edition of Archmage Board Game. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.
At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.
The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.
The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun…
Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.
When the time of reckoning comes, a new Archmage will rule.
Each turn is formed of two phases:
The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.
Journey’s End: A Mage will finish each Journey in a specific location where they can perform a specific action.
Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.
Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.
Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).
Ending in the Wilderness will let the Mage’s followers take more physical control over the area.
Ending in the Mage’s Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.
Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.
The game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands… until the next time!
–from the publisher
We’re glad to back campaigns to bring you games like Archmage Kickstarter Game to buy online at TheGameSteward. We will use a hefty percentage of every dollar you spend on Archmage towards backing fantastic new games on Kickstarter! Just a reminder, if you have purchase questions on Archmage (Kickstarter Special Edition) game, how to buy online at The Game Steward or just need a game advice, please contact us at The Game Steward.
–
Chestnut Woven Detail Back Zip Bootie Beast Fashion
Mercedes Benz 2015+ C63 Performance Downpipes C63S AMG Down pipe Cat C Class ANTZ
STARBRAND AND NIGHTMASK #4 MARVEL COMICS
Chandail en molleton à imprimé Always Forward Mens
Veteran Flag – I'm a veteran Navy Galaxate
The Mosaic Disc Cufflinks LFrank
Women Pink Floral Sweetheart Neckline Tie Shoulder A-line Mini Dress Sun-Imperial
Demon Slayer – Shinobu Kocho Pu Keychain Great Eastern Entertainment
Sheet of 5 -Godzilla: Mechagodzilla Deformed Minis – Officially Licensed Toho Removable Adhesive Decal Fathead LLC
Thermostat for Suzuki DF70-DF400 outboards 72ºC Poseidon Marine
BMR 08-09 Pontiac G8 Front Strut Mount Bushing Kit (Elastomer) – Black BMR Suspension
DISHTOWEL AMERICANA SUMMER S/2 TAG TRADE – Olly Olly Group
aox ferulic Mesoestetic Mesoestetic
AllParts Wide Spacing Humbucking Pickup Covers, Chrome AllParts
Shiseido Eyebrow Styling Duo Pen BR603 Medium Brown – Pencil Refill Shiseido
14k Gold Filigree Chai pendant Qgold
Sign Outdoor Chair MDF Italia
Warrior Evo QX Carbon Lacrosse Shaft Warrior
GATES G25750-1630 METRIC LIGHT STANDARD PIPE OBSOLETE BRISTOL AUTOMOTIVE PARTS
Badger Ultimate SoftLock™ Sport Quarter-Zip Pullover Badger
Judith Ripka Sterling Silver and 18K Yellow Gold Eternity Interlocking Multi Link Hoop Earrings Judith Ripka
Pod Candy Blue Raspberry Ice 30ml TF Nic Salt Vape Juice Pod Candy
Kids Purple Bow Tie Smiffys
CHARM crystal I pendant, silver-plated Pilgrim
Dozer Boy's Wave Break Bucket Hat Kooringal
4 x 3 Clear Packing List Envelopes Envelopes 1000/Case Packaging Supplies
Ranger Prepack Socks FOX Clothing
EBC S4 Kits Redstuff Pads and USR Rotors EBC
Sweet & Simple Aqua/Blue Front Rail Cover Up Set Cotton Tale Designs
Professional Custom Stringing Services Universal Lacrosse